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	<title>vimov Blog</title>
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	<link>http://blog.vimov.com</link>
	<description>vimov Blog</description>
	<pubDate>Tue, 20 Apr 2010 10:59:07 +0000</pubDate>
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			<item>
		<title>Revealed: Using Weather HD to Look Inside the iPad App Store&#8217;s Sales, and Why Apple May Have Just Created a New Billion Dollar Industry</title>
		<link>http://blog.vimov.com/2010/04/revealed-using-weather-hd-to-look-inside-the-ipad-app-stores-sales/</link>
		<comments>http://blog.vimov.com/2010/04/revealed-using-weather-hd-to-look-inside-the-ipad-app-stores-sales/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 01:58:42 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
		<category><![CDATA[App Store]]></category>

		<category><![CDATA[Weather HD]]></category>

		<category><![CDATA[iPad]]></category>

		<guid isPermaLink="false">http://blog.vimov.com/?p=28</guid>
		<description><![CDATA[Much has been said and written about the magic of the iPad, how it would be the savior of industries, and how it would transform and reshape the world.
Having an application, Weather HD (watch trailer), in the Top 10 top-paid list, we wanted to share our early look into how the numbers really are, and [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin-left: 0px; float: right;" src="http://blog.vimov.com/uploads/2010/04/ipad-app-store-sales.jpg" />Much has been said and written about the magic of the iPad, how it would be the savior of industries, and how it would transform and reshape the world.</p>
<p>Having an application, <a href="http://itunes.apple.com/us/app/weather-hd/id364193735?mt=8">Weather HD</a> (<a href="http://www.youtube.com/watch?v=OZYMpudRSdk">watch trailer</a>), in the Top 10 top-paid list, we wanted to share our early look into how the numbers really are, and what the iPad App Store is shaping to become. We will use our own sales numbers to estimate how everyone else is faring out, and how much the iPad App Store is worth.</p>
<p>If you&#8217;d rather not go through the details, you can jump right into the <a href="#summary">summary</a>.</p>
<p><strong>Introduction</strong></p>
<p>We had Weather HD approved for sale on March 30. Some hour of the day on March 31, Apple made it possible for anyone to download iPad applications, even though the iPad was still not available for sale.</p>
<p>On April 1st, Weather HD became the number four top-selling iPad application, only after Apple&#8217;s own Pages, Numbers and Keynote, and on April 2nd, it continued to be the top-selling 3rd party iPad application. In those two days, we sold a little under 2,000 copies of Weather HD, at $0.99 a pop. Not too bad, considering the iPad wasn&#8217;t even out yet.</p>
<p><a href="http://itunes.apple.com/us/app/weather-hd/id364193735?mt=8"><img style="margin-right: 10px; float: left;" src="http://blog.vimov.com/uploads/2010/04/weather-hd-icon-02.jpg" /></a>Sales of Weather HD stretched further with the release of the iPad, making about 3,500 units on the launch day. Our rank then relaxed for a few days, falling to the 20s, but then we raced back up till as high as the #3 spot.</p>
<p>This high-start, dive, and then jump, while surely affected our sales, gave us the ability to see how sales were at various spots in the App Store&#8217;s charts, and with a bit of maths, and by correlating Weather HD&#8217;s sales and ranks, to the ranks of other applications, and mixing in the numbers from Apple&#8217;s Top Grossing list, we were able to have a good estimate on basically how much money is flowing in the App Store!</p>
<p><strong>Sales and Ranks</strong></p>
<p><img style="margin-left: 10px; float: right;" src="http://blog.vimov.com/uploads/2010/04/weather-hd-sales-data-week-2.jpg" alt="Weather HD Sales Data"/>We will start by using our own sales and ranks data for Weather HD to draw the bigger picture. While we were the fourth (and a couple of hours the fifth) on the launch day, getting about 3500 downloads, ten days later when we became the third, we saw a little over 2,250 downloads. We attribute this variance to a launch fever, and we will thus not include in our analysis the first four days.</p>
<p>Shown to the right is our sales data for the second week after the iPad release. We will be using 10 data points from our sales. We found that we are lacking data points in the Top 100 that ranked lower than 30, and that ranked higher than 30 in the Top Grossing. To compensate for those points, we used points from each of the graphs to find points in the other. For example, we know how the graph looks like in the Top 30 Paid applications, so we can use this data to find the revenue of some of them, and then use this revenue along with their Top Grossing rank as new data points in the Top Grossing graph. For example, take April 15th:</p>
<p style="text-align: center;"><img src="http://blog.vimov.com/uploads/2010/04/weather-hd-estimated-revenues.jpg"/></p>
<p>It&#8217;s important to note that these numbers have been reached through first, there being 500,000 iPads in the market, and second, as we said earlier, that the launch might have had a positive uptick to the sales numbers of iPad applications. We tried to limit the latter by not including the first post-launch four days in the analysis. Curve fitting was used, and the error is about 10-15%.</p>
<p>The following is the estimated sales of the Top 100 Paid.</p>
<p style="text-align: center;"><img src="http://blog.vimov.com/uploads/2010/04/weather-hd-estimated-top-100-paid.jpg"/></p>
<p>Here is the <a href="http://blog.vimov.com/uploads/2010/04/ipad-sales-top-100-estimate.xls">full list</a> of estimated sales for the Top 100 Paid. These numbers only represent the App Store as it is right now, and will obviously change as the App Store grows. The error is about 10-15%. </p>
<p><strong>Current Market Size</strong></p>
<p>Based on the data we have calculated, we estimate the Top 100 Paid applications made on April 15, based on the day&#8217;s specific Top List, <strong>$304,058</strong> in the United States alone, and of these, the Top 10 Paid applications represented <strong>32%</strong> of the total sales of the 100.</p>
<p>The Top 100 were calculated by curve fitting, and by extending the graph, we estimate the Top 1,000 applications to have made <strong>$372,649</strong> on April 15, thus the latter 900 applications above the Top 100 list are making about <strong>23%</strong> of the total sales. The number of applications for the iPad is growing, but given the rate of sales in the 101-1000 ranks compared to the Top 100, we expect the later spots to be even lower and thus neglect them in our analysis.</p>
<p><strong>Potential Market Size</strong></p>
<p>At <strong>$372,649</strong> per day, this maps to a market that is worth about <strong>$136 million per year</strong>, and that&#8217;s not accounting for growth in iPad sales. Furthermore, the above numbers are for US sales only, and if the iPad App Store were to be like the iPhone&#8217;s, then 40-60% of the sales are occurring internationally, so on average that figure could be become more than <strong>$272 million per year</strong> with the international launch.</p>
<p>The iPhone App Store saw a <a href="http://en.wikipedia.org/wiki/App_Store#Milestones">tremendous growth</a> from mid-2008 to today. By September 2008, 100 million applications had been downloaded, and then 2 billion by September of the next year, and by April 8 of 2010, downloads shot past the 4 billion mark according to Apple. If the iPad were to enjoy a similarly lucrative growth, it&#8217;s fair to assume that within two years, hitting the <strong>1 billion</strong> dollar mark, <strong>per year</strong>, will not only be plausible, but easily surpassable.</p>
<p><strong>Corollary: Let&#8217;s Hope iPad App Prices Won&#8217;t Kill Us All</strong><a name="summary"></a></p>
<p>In an editorial at Engadget, Paul Miller suggested that the iPad&#8217;s application prices <a href="http://www.engadget.com/2010/04/05/editorial-ipad-prices-are-out-of-control-and-will-kill-us-all/">are too high</a>, and &#8220;will kill us all&#8221;. While it&#8217;s undeniable that the prices are higher, the unit sales pushed daily are still far from the iPhone&#8217;s, and so for developers to be able to recoup their costs, higher prices seem only logical. Hopefully, as the iPad sales rise, hesitant developers will feel more inclined to lower their prices to be at a better position to compete.</p>
<p><strong>Summary</strong><a name="summary"></a></p>
<p>Based on the sales and ranks of our very own <a href="http://itunes.apple.com/us/app/weather-hd/id364193735?mt=8">Weather HD</a>, we estimate that the Top 1,000 iPad paid applications are making about <strong>$372,000</strong> per day, which sums up to about <strong>$136 million</strong> per year. This figure is based on there being only 500,000 iPads in the market, and is accounting only for the application sales in the United States. If the iPad App Store were to be like the iPhone&#8217;s, then 40-60% of the sales would occur internationally, so on average that figure would rise to become <strong>$272 million per year</strong>.</p>
<p>We believe this to be a conservative estimate. If the iPad were to enjoy a lucrative growth as the iPhone&#8217;s, which rose from 100 million downloaded applications in the first 2 months to 4 billion 19 months after, we can easily see the iPad&#8217;s App Store becoming a <strong>$1 billion</strong> per year market in 2 years.</p>
<p>This is quite remarkable. While Apple has re-invented how music is sold and played, and then went again to re-invent the mobile industry, the iPad is an entirely new market. Two weeks ago Apple did not just introduce a new type of computer, they put the seeds of a new market that is bound to make many developers and publishers&#8230; happier.</p>
<p><strong>Closing Remarks</strong></p>
<p>Special thanks got to <a href="http://www.applyzer.com/">Applyzer</a>, the iPhone and iPad analytics company, for providing us with the Top 100 Paid and Grossing lists of the iPad App Store for the past two weeks.</p>
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		<title>Weather HD: Coming for the iPad</title>
		<link>http://blog.vimov.com/2010/04/weather-hd-coming-for-the-ipad/</link>
		<comments>http://blog.vimov.com/2010/04/weather-hd-coming-for-the-ipad/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 09:00:52 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
		<category><![CDATA[App Store]]></category>

		<category><![CDATA[Upcoming]]></category>

		<category><![CDATA[iPad]]></category>

		<guid isPermaLink="false">http://blog.vimov.com/?p=26</guid>
		<description><![CDATA[With Apple not including a Weather application on the iPad, vimov&#8217;s Weather HD comes to the rescue, providing the most beautiful weather application experience ever made for a mobile device. It uses not complex numbers or graphs to describe the weather, but stunning high definition videos that easily and beautifully describe the weather condition.
Weather HD [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin-left: 10px; float: right;" src="http://blog.vimov.com/uploads/2010/04/weather-hd-icon.png" />With Apple not including a Weather application on the iPad, <strong>vimov</strong>&#8217;s Weather HD comes to the rescue, providing the most beautiful weather application experience ever made for a mobile device. It uses not complex numbers or graphs to describe the weather, but stunning high definition videos that easily and beautifully describe the weather condition.</p>
<p>Weather HD will be available on sale with the iPad launch on April 3rd, for $0.99.</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/OZYMpudRSdk&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OZYMpudRSdk&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
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		<title>Hexen II Descends to the iPhone</title>
		<link>http://blog.vimov.com/2010/02/hexen-ii-descends-to-the-iphone/</link>
		<comments>http://blog.vimov.com/2010/02/hexen-ii-descends-to-the-iphone/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 22:01:41 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
		<category><![CDATA[Upcoming]]></category>

		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.vimov.com/?p=25</guid>
		<description><![CDATA[TouchArcade has the exclusive first look at our port of Hexen II for the iPhone and iPod Touch. Hexen II is one of the most prolific and successful first person shooters that was released by Activision in 1997, and remains till now a cult classic from the FPS genre.
Read on the coverage at TouchArcade, or [...]]]></description>
			<content:encoded><![CDATA[<p>TouchArcade has the exclusive first look at our port of Hexen II for the iPhone and iPod Touch. Hexen II is one of the most prolific and successful first person shooters that was released by Activision in 1997, and remains till now a cult classic from the FPS genre.</p>
<p>Read on the <a href="http://toucharcade.com/2010/02/26/exclusive-hexen-ii-hands-on-preview-with-video/">coverage</a> at TouchArcade, or see the video preview below.</p>
<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/gaD_WEYOLTA&#038;hl=en_US&#038;fs=1&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gaD_WEYOLTA&#038;hl=en_US&#038;fs=1&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
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		<title>Find Us at CeBIT 2010</title>
		<link>http://blog.vimov.com/2010/02/find-us-at-cebit-2010/</link>
		<comments>http://blog.vimov.com/2010/02/find-us-at-cebit-2010/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 20:40:10 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Press]]></category>

		<guid isPermaLink="false">http://blog.vimov.com/?p=24</guid>
		<description><![CDATA[vimov will be participating in the CeBIT 2010 trade fair, held in Hannover, Germany, from March 2nd to March 6th, under the Egyptian Pavilion and in participation with ITIDA. You can find us there at Hall 3 Stand J04/1.
At CeBIT, we will be showcasing our range of current and upcoming iPhone products as well as [...]]]></description>
			<content:encoded><![CDATA[<p><strong>vimov</strong> will be participating in the CeBIT 2010 trade fair, held in Hannover, Germany, from March 2nd to March 6th, under the Egyptian Pavilion and in participation with ITIDA. You can find us there at <a href="http://www.cebit.de/search?srchopts=ZGZ2ZGVlAwpkZGcypaMapzH9ZvM2pG0lZQN4ZGD2ZGbkZwL3ZQR2ZmV1">Hall 3 Stand J04/1</a>.</p>
<p>At CeBIT, we will be showcasing our range of current and upcoming iPhone products as well as our custom mobile development services. We are going to showcase our flagship product, iSimulate, one of the most popular tools for iPhone development, and the first tool to support iPad development. And for the first time, visitors will have a sneak peak at our upcoming port of one of the most popular games in the world, Hexen 2, on the iPhone.</p>
<p>We consider this as an opportunity to find investors, partnerships and build new business relationships, and discuss with potential clients how they could create or enforce a creative mobile presence for their business.</p>
<p>To arrange a meeting please send an e-mail at <a href="projects@vimov.com">projects@vimov.com</a>.</p>
<p>About <strong>vimov</strong></p>
<p><strong>vimov</strong> is a software company specialized in iPhone, iPad, Android and Blackberry mobile application development, as well as webservices development and integration. We have released several products which we own their IP including iSimulate, an application used by thousands of iPhone Developers.</p>
<p>Additionally, we have worked with several international corporations in bringing their services and products to the mobile platforms. Our work includes mobile applications integrated with backend webservices, backend webservices development, navigation applications, 2D games, audio and image processing, and database-based applications.</p>
<p>About CeBIT</p>
<p>CeBIT is the world&#8217;s largest exhibition dedicated to Information and Communications Technology (ICT), and brings together ICT buyers, sellers, developers and users from around the globe. Around 700,000 visitors from all over the world attended the previous year&#8217;s exhibition. <strong>vimov</strong>&#8217;s representatives can be met at Stand J04/1 in Hall 3.</p>
<p>About ITIDA</p>
<p>The Information Technology Industry Development Agency (<a href="http://www.itida.gov.eg">ITIDA</a>) is a governmental entity affiliated to Egypt’s Ministry of Communications and Information Technology. It is responsible for growing and developing Egypt’s position as a leading global outsourcing location by attracting foreign direct investment to the industry and maximizing the exports of IT services and applications.</p>
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		<item>
		<title>Can You Touch the iPad Today? Yes, You Can!</title>
		<link>http://blog.vimov.com/2010/02/can-you-touch-the-ipad-today-yes-you-can/</link>
		<comments>http://blog.vimov.com/2010/02/can-you-touch-the-ipad-today-yes-you-can/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 02:13:50 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
		<category><![CDATA[iSimulate]]></category>

		<guid isPermaLink="false">http://blog.vimov.com/?p=23</guid>
		<description><![CDATA[
It&#8217;s still some 6 weeks till the end of March, when Apple would start selling the iPad. Developers are hard at work, making sure their applications would be more stunning on the iPad, or envisioning and creating brand new applications. One issue though, they don&#8217;t have an iPad, but today, they can get very close [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.vimov.com/uploads/2010/02/isimulate-with-ipad-support.png" /></p>
<p>It&#8217;s still some 6 weeks till the end of March, when Apple would start selling the iPad. Developers are hard at work, making sure their applications would be more stunning on the iPad, or envisioning and creating brand new applications. One issue though, they don&#8217;t have an iPad, but today, they can get very close to having one.</p>
<p>Today we are releasing <a href="http://www.vimov.com/isimulate/">iPad support</a> for iSimulate.</p>
<p>While Apple did provide developers with an iPad Simulator, since it&#8217;s running on their Macs, developers have no means of using the accelerometer, multi-touch, GPS or compass within it. This means that it would be extremely difficult, practically impossible, for them to create applications that use more than a single touch, which they can do with their mouse pointer.</p>
<p>With iSimulate installed on their iPhones however, their multi-touches on the iPhone (which gets interpolated for the larger iPad screen), the movement recorded by the accelerometer, the location and orientation captured by the GPS and Compass, all get wirelessly sent to the iPad Simulator, so they can develop virtually any application they want, before the iPad is itself released!</p>
<p>Mark Terry, developer of popular iPhone applications like <a href="http://www.moocowmusic.com/">Pianist and Guitarist</a>, said of the new iPad support after using it in developing iPad applications that &#8220;without iSimulate, there would really be no other way to test multi-touch input since the hardware is not yet available, so iSimulate has been a life-saver.&#8221;</p>
<p>All this as a free update to existing owners of iSimulate, so they can use their iPhones or iPods to control both the iPhone Simulator, and now, the iPad Simulator.</p>
<p>You can get <a href="http://www.vimov.com/isimulate/">iSimulate</a> from the App Store at a limited-time discount of 40%. A Lite version is also available to try.</p>
<p>We couldn&#8217;t pack in a trailer due to the 3.2 SDK being under confidentiality, but the original iSimulate for iPhone trailer should give you an idea.</p>
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		<title>iSimulate Lite Released</title>
		<link>http://blog.vimov.com/2010/01/isimulate-lite-released/</link>
		<comments>http://blog.vimov.com/2010/01/isimulate-lite-released/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 23:55:30 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
		<category><![CDATA[iSimulate]]></category>

		<guid isPermaLink="false">http://blog.vimov.com/?p=22</guid>
		<description><![CDATA[We have released a Lite version of iSimulate, so developers who are interested in buying iSimulate can have a taste of how easy it is to integrate iSimulate in their development workflow before making the purchase.
The Lite version of iSimulate can send only the first touch to the iPhone Simulator, so none of the other [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin-left: 10px; float: right;" src="http://blog.vimov.com/uploads/2010/01/isimulate-lite.png" />We have released a Lite version of <a href="http://www.vimov.com/isimulate/">iSimulate</a>, so developers who are interested in buying iSimulate can have a taste of how easy it is to integrate iSimulate in their development workflow before making the purchase.</p>
<p>The Lite version of iSimulate can send only the first touch to the iPhone Simulator, so none of the other four touches are sent, and no accelerometer, GPS or compass are sent, and the video of the application is not streamed from the Simulator to the device.</p>
<p>iSimulate Lite is available on the <a href="http://www.vimov.com/isimulate/try/">App Store</a>.</p>
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		<title>ArabCrunch Coverage</title>
		<link>http://blog.vimov.com/2010/01/arabcrunch-coverage/</link>
		<comments>http://blog.vimov.com/2010/01/arabcrunch-coverage/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 11:16:55 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
		<category><![CDATA[Aviate]]></category>

		<category><![CDATA[Exorcist]]></category>

		<category><![CDATA[Press]]></category>

		<category><![CDATA[iSimulate]]></category>

		<guid isPermaLink="false">http://blog.vimov.com/?p=21</guid>
		<description><![CDATA[ArabCrunch posted today (Arabic version) a write-up on vimov and our products.
ArabCrunch is the leading destination for coverage of technology and startups in the Arab world, and has recently launched ArabCrunch.net, a much needed wiki-style database of companies, investors, products and people in the technology field in the Arab world.
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			<content:encoded><![CDATA[<p>ArabCrunch <a href="http://arabcrunch.com/2010/01/vimov-egypt-based-open-source-and-iphone-developer.html">posted today</a> (<a href="http://arabcrunch.com/ar/2010/01/vimov-open-source-server-app/">Arabic version</a>) a write-up on <strong>vimov</strong> and our products.<img style="margin-left: 10px; float: right;" src="http://blog.vimov.com/uploads/2010/01/arabcrunch.png" /></p>
<p>ArabCrunch is the leading destination for coverage of technology and startups in the Arab world, and has recently launched <a href="http://www.arabcrunch.net/">ArabCrunch.net</a>, a much needed wiki-style database of companies, investors, products and people in the technology field in the Arab world.</p>
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		<title>Apple Shows the Love to Our Private APIs</title>
		<link>http://blog.vimov.com/2009/12/apple-shows-the-love-to-our-private-apis/</link>
		<comments>http://blog.vimov.com/2009/12/apple-shows-the-love-to-our-private-apis/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 23:59:45 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
		<category><![CDATA[App Store]]></category>

		<category><![CDATA[iSimulate]]></category>

		<guid isPermaLink="false">http://blog.vimov.com/?p=18</guid>
		<description><![CDATA[Much has been said and written about the App Store, up to being described by its fiercest critics as a totalitarian service with draconian policies, all due to how Apple handles the review process of developers&#8217; submitted applications.
True, the weirdest apps are let through, and others are given the finger for little to no apparent [...]]]></description>
			<content:encoded><![CDATA[<p>Much has been said and written about the App Store, up to being described by its fiercest critics as a totalitarian service with draconian policies, all due to how Apple handles the review process of developers&#8217; submitted applications.</p>
<p>True, the weirdest apps are let through, and others are given the finger for little to no apparent reasons. We have witnessed this first-hand, and barely survived a review process that lasted for three months; that of <a href="http://www.vimov.com/isimulate/">iSimulate</a>, a tool for iPhone developers that makes developing iPhone applications easier. It is no easy to wait for three months not knowing when, or if, your work will see the light, and to top it off, not being able to start a discussion with the gatekeepers.</p>
<p>One good has just happened though. Apple, perhaps in the spirit of the upcoming holidays, approved our 1.5 update of iSimulate although it used a private API. Alongside the approval of the update, came the usual and dreaded rejection e-mail, but its wording wasn&#8217;t as bad as before:</p>
<div style="margin-left: 3em;">
<p><em>Thank you for submitting your update to iSimulate to the App Store.  During our review of your application we found it is using a private API, which is in violation of the iPhone Developer Program License Agreement section 3.3.1; &#8220;3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs.&#8221; While your application has not been rejected, it would be appropriate to resolve this issue in your next update.</em></p>
<p><em>The non-public API that is included in your application is UITouch._touchFlags.</em></p>
<p><em>Please resolve this issue in your next update to iSimulate.</em></p>
</div>
<p>They caught it, but they let it through. This was an old piece of code that missed the cutting floor. So instead of us having to go through the review process all over again, we will just have this solved in the next update. Perfect.</p>
<p> We commend Apple for this action, and hopefully this will only be the beginning of more, more and more leniency.  It surely isn&#8217;t the transparency many seek, and the floodgates have not yet been opened, but oh boy, surviving a rejection is no mere an ordeal.</p>
<p>We live to fight for another app. Yaaay! But for now, party all day.</p>
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		<title>iSimulate Supercharged to 1.5</title>
		<link>http://blog.vimov.com/2009/12/isimulate-supercharged-to-15/</link>
		<comments>http://blog.vimov.com/2009/12/isimulate-supercharged-to-15/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 23:57:47 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
		<category><![CDATA[iSimulate]]></category>

		<guid isPermaLink="false">http://blog.vimov.com/?p=17</guid>
		<description><![CDATA[iSimulate 1.5 has been released, and with this supercharged update, iSimulate can now send compass events to the iPhone Simulator, and now supports the full-range of UIKit objects. Your wishes have came true; your touches are now passed to all types of UIKit objects.
The 1.5 Update is available on the App Store, and is a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vimov.com/isimulate/">iSimulate</a> 1.5 has been released, and with this supercharged update, iSimulate can now send compass events to the iPhone Simulator, and now supports the full-range of UIKit objects. Your wishes have came true; your touches are now passed to all types of UIKit objects.</p>
<p>The 1.5 Update is <a href="http://www.vimov.com/isimulate/buy/">available on the App Store</a>, and is a free download for existing customers. New in 1.5:</p>
<div style="clear: both;">
	<img style="float: right; margin-left: 1em;" width="119" height="110" alt="iSimulate Brings Compass Support in the iPhone Simulator" src="http://www.vimov.com/images/10/isimulate/update-15-compass.jpg"/></p>
<h3>Compass Support</h3>
<p>Using an iPhone 3GS, iSimulate will now send the events recorded by the magnetenometer (compass) and send them to the iPhone Simulator, thus allowing you to develop compass-aware application on the iPhone Simulator.</p>
</div>
<div style="clear: both;">
	<img style="float: left; margin-right: 1em;" width="105" height="97" alt="Full UIKit Support in the iPhone Simulator" src="http://www.vimov.com/images/10/isimulate/update-15-uikit.jpg"/></p>
<h3>Full UIKit Support</h3>
<p>With iSimulate 1.5, now all UIKit objects receive touch events, including scrolling and the keyboard. With this supercharged update, you can now use iSimulate to develop an even wider array of applications.</p>
</div>
<p> </p>
]]></content:encoded>
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		<title>iSimulate 1.1 Hits the App Store</title>
		<link>http://blog.vimov.com/2009/10/isimulate-11-hits-the-app-store/</link>
		<comments>http://blog.vimov.com/2009/10/isimulate-11-hits-the-app-store/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 00:01:03 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
		<category><![CDATA[iSimulate]]></category>

		<guid isPermaLink="false">http://blog.vimov.com/?p=16</guid>
		<description><![CDATA[iSimulate 1.1 has been released. It brings a number of exciting new features to offer an even more amazing solution for iPhone Developers to help them create iPhone applications even easier.
The 1.1 Update is available on the App Store as a free download for existing customers, and at the normal price for new customers.
New features [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vimov.com/isimulate/">iSimulate</a> 1.1 has been released. It brings a number of exciting new features to offer an even more amazing solution for iPhone Developers to help them create iPhone applications even easier.</p>
<p>The 1.1 Update is <a href="http://www.vimov.com/isimulate/buy/">available on the App Store</a> as a free download for existing customers, and at the normal price for new customers.</p>
<p>New features in 1.1:</p>
<div style="clear: both;">
	<img style="float: left; margin-right: 1em;" width="350" height="268" alt="iSimulate Video Streaming Sends the iPhone Simulator screen to your iPhone/iPod Touch" src="http://www.vimov.com/images/10/isimulate/update-11-streaming.jpg"/></p>
<p> </p>
<h3>Video Streaming</h3>
<p>Now it becomes even easier than ever to develop and record videos of your applications. While your application is running on the iPhone Simulator, whether it is a UIKit-based application or an OpenGL game, iSimulate will stream it as a video to your iPhone or iPod Touch in realtime, so that you can more easily move your fingers across the screen, and accurately touch the buttons and controls.</p>
</div>
<div style="clear: both;">
	<img style="float: right; margin-left: 1em;"width="200" height="149" alt="Orientation change on your device now sends orientation notifications to the iPhone Simulator" src="http://www.vimov.com/images/10/isimulate/update-11-orientation.jpg"/></p>
<h3>Orientation Notifications</h3>
<p>Whenever you change the orientation of your device, iSimulate will take note and will send an orientation change notification to your application running in the iPhone Simulator, and even rotate the iPhone Simulator window according to the direction of change.</p>
</div>
<p> </p>
<div style="clear: both;">
	<img style="float: left; margin-right: 1em;" width="193" height="78" alt="The iSimulate Update brings customizable touch" src="http://www.vimov.com/images/10/isimulate/update-11-touch.jpg"/></p>
<h3>Customizable Touch Indicators</h3>
<p>With iSimulate 1.1, you can easily customize the look of the touch indicator appearing on the iPhone Simulator You can even customize the look of each of the touches based on the region the touch occured at.</p>
</div>
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